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| Do you approve of piracy?; question | |
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| Topic Started: Jun 12 2009, 05:37 PM (835 Views) | |
| the doom freak | Jul 6 2009, 12:49 PM Post #31 |
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Which is why I can never stand playing the Final Fantasy games, or jRPGs in general. |
It is a mystery...
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| Emperor | Jul 12 2009, 08:25 PM Post #32 |
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Heh so I just realized something earlier. At work while changing shifts with my friend/co-worker he was telling me he was playing a bunch of fallout 3 the other night And it hit me, I pirated it (didn't work because it doesn't like my gfx card)... but now that I have a JOB I can buy a game on less than a days pay, where as a month ago 3 weeks allowance would get me a game, and if I did that how would I ever get beer!? And it ALSO hit me while posting this, I'd be pretty FUCKING PISSED if I PAID good money for an unstable game haha. 50$ of worthless unstable game, or 50$ of beer? but shoot, maybe I can buy the game meow and maybe it'll work :o |
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| Fusion | Aug 3 2009, 05:52 PM Post #33 |
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I voted No, I dont aprove of it and I never will. This is becouse I personally feel that piracy is the same as stealing from the game companys, or any company for that matter depending on what it is your downloading. Something everyone should realise is that by downloading a game, cracking it and playing it without paying a penny for it impacts the overall quality of games. All game companys have a budget they can work with, if a new game company releases something and dont make very much out of it due to piracy, then of course we arent going to see very good quality games from that company in the future. As for trying out the game before deciding to buy it...well for those that really buys them afterwards I guess it works, but the sad truth is that most dont buy it afterwards. We already have Demos for most games that are released that we can try for free before buying a game, aswell as open betas for most online games out there or free trials. I also personally feel that if you pirate games instead of paying for them you have no rights at all to complain about the quality of released games, becouse what you are doing is exactly that, lowering the quality of the games. |
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| gamesRus | Aug 3 2009, 08:02 PM Post #34 |
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No I don't approve of piracy, but it's all around us and I have no way of stopping it. So I just deal.
Edited by gamesRus, Aug 3 2009, 08:03 PM.
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| the doom freak | Aug 3 2009, 08:15 PM Post #35 |
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If they don't buy them afterwards, I think they probably wouldn't have bought it at all anyways. |
It is a mystery...
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| BlackWatch | Feb 22 2011, 10:43 AM Post #36 |
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I really don't support piracy. It really is theft. ![]() |
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| Lux | Feb 28 2011, 12:56 PM Post #37 |
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I approve of some levels of piracy, but stealing has its own ethical boundaries. Here is my take... Pirating intellectual property should only be done for three objectives: -circumventing payment -trial -distribution On the surface, the three reasons seem basic and hippyish, but there is much more depth behind the reasons for stealing intellectual property. Circumventing payment is for when you want a product but don't support the publisher or developer. This could be due to poor ethics, bad prior experiences, or generally they just make far too much money. I sometimes pirate Megasoft and Electronic Arts products because they conduct very sour, anti-competitive business practices-- I would download Intel processors if I could. The software companies are also absurdly rich beyond measure. I think most of you guys can agree with this objective because, for instance, the Need for Speed franchise is nothing like what it used to be. It went from a superbly enjoyable racing series to an enormous sell-out with few redeeming qualities over the last 15 years-- and I've played every single one from the day it first came out on the shelf. Trial means to try a product before committing to buy. Most of the time, there are already product demos available, but how do you trial a music album from only a handful selection of 30-second samples? It's difficult when you need to hear a full length of a track to gauge its suitability for a video project or advertisement. The same logic can be applied to video games to a certain extent. There's no legitimate reason for pirating a full game to 'try it out' after you've already put over 100 hours into it, played it to death, and then have no desire to buy it afterwards. That's bad piracy ethics and you've simply stolen it for your own benefit without consequence. Distribution is for exposure of a product or its creator. This works pretty well for music and some video games. If you've got a small-time musician who you feel makes great music and you want to show your friends and family, you would burn copies of their CD and send them out. This is piracy. But it is also for helping the musician gain exposure and, by extension, sell more albums for their hard work. The same logic can work for certain video games where a great game was created but hasn't garnered the right attention. These kinds of games don't always have demos (example: O.R.B. - Off-world Resource Base) and people can't get an impression of the game before buying it without pirating the title. This really isn't an issue unless, as mentioned before, you play the stolen copy like you bought it. Hopefully, if you enjoy the stolen game, you will buy it. One more note: There's a real issue with pirating indie (independent) games. I think the people who do it are outrageously stupid, selfish, and narrow-sighted. The purpose of an indie product is to offer an innovative game experience that is enjoyable and, above all, cheap. They are made easily available online, so you can't possibly argue that the game is difficult to find. When you resort to pirating a $5 game made by a college grad who spent a year to make it during his free, unpaid time, you are stealing his hard work. He has no major labels to pay for his work. You can't argue that it's too expensive either or that the money paid would be going to a megacorporation. Just buy it. $5 for 20 hours of enjoyment is a bloody good deal-- in comparison, $60 Enter The Matrix was less than two hours long. Edited by Lux, Feb 28 2011, 12:58 PM.
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| TMK | May 18 2011, 01:17 PM Post #38 |
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there is no such this as piracy as all property is theft. |
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